I like Dan Harmon’s 8 step story circle for exactly this reason – it’s so pared down, so simple that there’s almost nothing there at all; at the same time it’s so basic that it contains everything.
Why is it important that there be almost nothing there at all? Because too many plot points, targets, specifics are a straightjacket to my imagination. Don’t tell me it’s time for some supernatural aid, or to meet the threshold guardian. Don’t tell me it’s time for a mentor to come to my hero’s aid. It’s too much control, and my imagination is crushed. I think this is how stories become the kind of ‘formulaic’ that people complain about. Trying too hard to hit those plot points, kills imagination. We resort to cliche.
Rather tell me this is the ‘search’ phase of the story, and let my imagination fly. Let my imagination tell me if this means a simple search for old cats or if the search should be more complex, take up more story time, and envelope more of the other plot points, as it does for Chihiro in Spirited Away (blogged here) who seems to spend the entire story searching for one thing or another.
I haven’t started plotting my new story yet, but I plan to use these 8 steps to rustle up some ideas. If I’m stuck at step 4 I’ll initiate a search for something, anything and see where that leads. If I’m stuck at step 5, something will be found – it may be as small as a thought or as big as a mountain. And so on. If this sounds hacky, that’s really ok too – that’s fine in a first draft. It’s in subsequent edits that we can layer up theme and meaning.
I think any brainstorming method has benefits. Save the cat, The Hero’s Journey… anything that gives you a new perspective on your own story will help in building layers. So I’ll start with the most basic, most open system and plan to review each draft using different systems.
I’m eager to begin, but until the kids go back to school I hardly dare to. I want to see this project through to the end.